After reading this blog, you will be able to draw and navigate around the different planes and axis in 3Ds Max Reference Coordinate System much more easily.
3Ds Max Reference Coordinate System
It is really helpful to understand how the axis change in different environments. For example, if we rotate this object off axis and we try to move it, it will still be using the global view axis of your whole scene.
If you want to move it in the same direction that the object tilts in, you can go up to the ‘Reference Coordinate System’ and choose ‘Local’.
Now, you can see the gimbal (X,Y, Z) changes to the position of the tilt of your object. So you can move it in the same direction that your object is tilted in.
So, if you tilt the object again in another random direction, the gimbal will change to the newly tilted position and you can move the object in that new direction.
This is really useful when you are modelling different shapes and you would like to use the coordinate system of your object and not the entire scene.
Hopefully you found this blog helpful and if you would like to see a more in depth video tutorial, it will be linked below.
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